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Old Jul 11, 2008, 03:46 PM // 15:46   #141
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Quote:
Originally Posted by Sadchaos
for those people saying Shadowstepping should be removed from the game, learn to preprot. This was a bad nerf imo on sins badly, the point of a sin is burst damage and now it's gone, way to make sins totally unviable. Let's see.
[Death's Charge] .75 aftercast [Guardian] 1 second cast that gives the thing shadowstepping .25 seconds to attack.
Tell that to people who are high end and understand why it is bad for the game.
The reason why I say "high end" is because "high end" players often know better than most and are usually known for being good at the game. Defiance of positioning is bad for any competetive game.

PS: 'Sins are only good for ganking NPC's now and before, and Shattering Assault was used sometimes in competetive play. I'd like to see you say "JUST PREPROT LOLOLOLOL" when it's a 2 Evis + 1 Magehunter's telespiking you.

Last edited by Tyla; Jul 11, 2008 at 03:48 PM // 15:48..
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Old Jul 11, 2008, 03:46 PM // 15:46   #142
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Originally Posted by Tyla
Ursan Strike isn't an attack.
That's why there's Diversion.
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Old Jul 11, 2008, 03:48 PM // 15:48   #143
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Originally Posted by Prince Nightwing
Wow they nerfed enfeebling blood..... /sadface
Did they really nerf Enfeebling? It still lasts a while and the health sac isn't too bad is it?
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Old Jul 11, 2008, 03:51 PM // 15:51   #144
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Quote:
Originally Posted by Tyla
PS: 'Sins are only good for ganking NPC's now and before, and Shattering Assault was used sometimes in competetive play. I'd like to see you say "JUST PREPROT LOLOLOLOL" when it's a 2 Evis + 1 Magehunter's telespiking you.
That's the problem with this nerf.

In order to nerf something ELSE overpowered, something that wasn't too overpowered got nerfed even harder. It's like... collateral damage.
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Old Jul 11, 2008, 03:52 PM // 15:52   #145
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Quote:
Originally Posted by Taurucis
That's why there's Diversion.
http://wiki.guildwars.com/wiki/List_...removal_skills

Oh, by the way, the idea of Diversion is to make people think. I suppose you're one who smashes your head on the keyboard without taking notice or something?

Quote:
In order to nerf something ELSE overpowered, something that wasn't too overpowered got nerfed even harder. It's like... collateral damage.
Who cares about if it was overpowered or not? The point that it defies positioning is the main point.
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Old Jul 11, 2008, 03:53 PM // 15:53   #146
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Quote:
Originally Posted by Taurucis
Forcing people to rely on a team is the same as forcing a car owner to wait for someone to take locks off his car's wheels before he can drive.
In Guild Wars? Which ever since day 1 has used nothing but teams? Please let me be your monk. You won't have to rely on me.
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Old Jul 11, 2008, 03:55 PM // 15:55   #147
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Quote:
Originally Posted by Tyla
http://wiki.guildwars.com/wiki/List_...removal_skills

Oh, by the way, the idea of Diversion is to make people think. I suppose you're one who smashes your head on the keyboard without taking notice or something?

Who cares about if it was overpowered or not? The point that it defies positioning is the main point.
Actually, the moment I see or hear Diversion, I usually cancel all actions and assess the situation before going on.

I'm speaking from a passive observer point of view, looking at your typical Ursan wammo who just mashes 1 2 3 4 over and over again, no matter where he is or what hexes he has.

So it's just nerfing for nerfing's sake? Would you tip the balance of one of the most polarized (either overpowered or underpowered) classes just for something that can easily be worked around?

@Darkobra: I don't like to rely on people, it kind of makes me useless unless said other people are with me.
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Old Jul 11, 2008, 03:56 PM // 15:56   #148
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In order to nerf something ELSE overpowered, something that wasn't too overpowered got nerfed even harder. It's like... collateral damage.
Too overpowered is still overpowered and bad for the game.

EDIT:
Also all the people saying preprot are bad okay. It isn't an issue of if the Sin kills the person he shadowsteps to or not (tho he usually does thanx SA), but an issue of destroying kiting.

This isn't WoW where there's supposed to be a bunch of gimmicky shit that destroys movement power, okay. Please don't make this game WoW.

Last edited by DarkNecrid; Jul 11, 2008 at 03:58 PM // 15:58..
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Old Jul 11, 2008, 03:58 PM // 15:58   #149
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Originally Posted by Taurucis
Shouts and chants got nerfed because of one way to abuse it
Got nerfed in GvG*
the update only affects guild battle NPCs. I don't see why shout were supposed to affect them at first.
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Old Jul 11, 2008, 03:59 PM // 15:59   #150
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Originally Posted by Taurucis
I'm speaking from a passive observer point of view, looking at your typical Ursan wammo who just mashes 1 2 3 4 over and over again, no matter where he is or what hexes he has.

So it's just nerfing for nerfing's sake? Would you tip the balance of one of the most polarized (either overpowered or underpowered) classes just for something that can easily be worked around?
Yeah, but the thing is, you shouldn't be needing to divert 30 second recharge skills in the first place, moreso things like [[woh].

I would call skills like Diversion balanced. It requires good play on both sides of it. But seriously, why would you want to divert a 30 second skill?
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Old Jul 11, 2008, 03:59 PM // 15:59   #151
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Quote:
Originally Posted by DarkNecrid
Too overpowered is still overpowered and bad for the game.

EDIT:
Also all the people saying preprot are bad okay. It isn't an issue of if the Sin kills the person he shadowsteps to or not (tho he usually does thanx SA), but an issue of destroying kiting.
If kiting is so difficult, why can I usually kite away easily from a shadow prison assassin in ABs?

I would rather have a couple overpowered skills than an entire class rendered useless. This is kind of like sacrificing the important many in order to please an insignificant few.

Quote:
This isn't WoW where there's supposed to be a bunch of gimmicky shit that destroys movement power, okay. Please don't make this game WoW.
Well, GW2 sounds like it's becoming World of Charrcraft, I guess we're halfway there already.

Isn't Ursan Strike... 2 or 3 second recharge, and Ursan's main source of damage other than unskilled attacks?

And diverting a 30 second skill turns it into an 80 second skill. It's rather amusing.

Last edited by Taurucis; Jul 11, 2008 at 04:02 PM // 16:02..
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Old Jul 11, 2008, 04:08 PM // 16:08   #152
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Originally Posted by Tyla
Tell that to people who are high end and understand why it is bad for the game.
The reason why I say "high end" is because "high end" players often know better than most and are usually known for being good at the game. Defiance of positioning is bad for any competetive game.

PS: 'Sins are only good for ganking NPC's now and before, and Shattering Assault was used sometimes in competetive play. I'd like to see you say "JUST PREPROT LOLOLOLOL" when it's a 2 Evis + 1 Magehunter's telespiking you.
I agree with you here. Defiance of positioning is bad. If they're going to nerf Shadowsteps this bad, then they should just remove them. And you certainly have a high opinion of yourself don't you.

Generally when there's 3 warriors in range of a monk and there isn't another one near it, it's going to call for help. Monks aren't supposed to be able to withstand that much damage. 2 Monks can heal through it maybe, but not 1.

Last edited by Sadchaos; Jul 11, 2008 at 04:15 PM // 16:15..
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Old Jul 11, 2008, 04:08 PM // 16:08   #153
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Yay, Beguiling Haze lives on!

Dazing sin ftw
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Old Jul 11, 2008, 04:09 PM // 16:09   #154
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Originally Posted by Taurucis
If kiting is so difficult, why can I usually kite away easily from a shadow prison assassin in ABs?
do you not read or something.

There is more to kiting than just OH A GUY IS HERE NEXT TO ME TIME TO RUN AWAY. Have you not heard of pre-kiting? A Shadowstep completely negates the art of pre-kiting and makes it useless and purposeless. It minimizes kiting itself, because sure you can run away, but what is the point if in 20 or so seconds he makes your distance completely useless again?

Quote:
I would rather have a couple overpowered skills than an entire class rendered useless. This is kind of like sacrificing the important many in order to please an insignificant few.
uh huh

I'd rather have no overpowered skills and a class reworking so that the dumb class wasn't overlapping roles and was balanced.

But what do I know apparently wanting quality & quantity is too much to ask.

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What makes you a "highend" player.
show me the part where he said he was high end.

o wait he didn't. d^^
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Old Jul 11, 2008, 04:11 PM // 16:11   #155
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Originally Posted by DarkNecrid
do you not read or something.

There is more to kiting than just OH A GUY IS HERE NEXT TO ME TIME TO RUN AWAY. Have you not heard of pre-kiting? A Shadowstep completely negates the art of pre-kiting and makes it useless and purposeless. It minimizes kiting itself, because sure you can run away, but what is the point if in 20 or so seconds he makes your distance completely useless again?

uh huh

I'd rather have no overpowered skills and a class reworking so that the dumb class wasn't overlapping roles and was balanced.

But what do I know apparently wanting quality & quantity is too much to ask.
I have absolutely no trouble kiting a shadow stepping assassin, 80% of the time.

If the assassin is smart, he'll realize that I'll just keep running and stop attacking. If the assassin is dumb, he'll keep on attacking me and he'll waste a few minutes.

Well, with Anet, there's only two options. Overpowered skills and viable classes, or balanced skills and several completely useless classes. Which is the lesser evil?
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Old Jul 11, 2008, 04:14 PM // 16:14   #156
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And you certainly have a high opinion of yourself don't you. What makes you a "highend" player.
I'm not. I don't mean ask me; I mean people in top tier GvG etc.

Quote:
Well, with Anet, there's only two options. Overpowered skills and viable classes, or balanced skills and several completely useless classes. Which is the lesser evil?
Balanced skills and useless classes.
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Old Jul 11, 2008, 04:18 PM // 16:18   #157
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Quote:
Originally Posted by Taurucis
I have absolutely no trouble kiting a shadow stepping assassin, 80% of the time.
i dont think u get what he, or most people on this thread, mean

so u kite a shadow stepping, nice. 20 seconds later he's here again

you get my point?
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Old Jul 11, 2008, 04:18 PM // 16:18   #158
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Yes, I realize that, edited, sorry >_>.

And kiting isn't really worthwhile to me anymore. I don't monk that much but if you can find me a warrior without enraging charge, rush, or bulls strike then I will eat my words.
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Old Jul 11, 2008, 04:19 PM // 16:19   #159
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Quote:
Originally Posted by Tyla
I'm not. I don't mean ask me; I mean people in top tier GvG etc.


Balanced skills and useless classes.
Yeah, but if you've got some classes that are totally useless, then where is the balance? If a warrior can kill an assassin without getting below 75% health on a constant basis, is that balanced? If a ritualist can heal twice as much as a monk, but uses half the energy, is that balanced? If a paragon can deal more damage than a ranger, while putting up party-wide buffs and soak up damage (a ranger can't really do that) is that balanced?
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Old Jul 11, 2008, 04:20 PM // 16:20   #160
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Originally Posted by Taurucis
Yeah, but if you've got some classes that are totally useless, then where is the balance? If a warrior can kill an assassin without getting below 75% health on a constant basis, is that balanced? If a ritualist can heal twice as much as a monk, but uses half the energy, is that balanced? If a paragon can deal more damage than a ranger, while putting up party-wide buffs and soak up damage (a ranger can't really do that) is that balanced?
that is why the 4 new professions are bad for the game
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